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Issues on a 64 bit linux root server

 
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Lt Llama



Joined: 16 Jun 2007
Posts: 1

PostPosted: Sat Jun 16, 2007 5:59 am    Post subject: Issues on a 64 bit linux root server Reply with quote

Hi and thumbs up for a little great mod.
I dont know whats the problem when im trying to start POA.
Im using Suse Linux 10.1 (x86-64).

About the installation.
* created a folder /html/source_server
* Did all steps to download hl2mp and tested it (working)
* downloaded and put POA in /html/source_server/planofattack

So the step I didnt do was creating an account for Steam, but I'm not shure this is necessary anyway as hl2mp is working.

POA screen shell script

Code:
screen -A -m -d -S poasscreen ./srcds_run -console -game planofattack -autoupdate -port 5000 -maxplayers 16 +map light


Server.cfg

Code:
// Rcon password
rcon_password "..."

// Server password
sv_password "..."

// Voice is now supported

sv_voiceenable 1



// "Realistic" fall damage

mp_falldamage 1



// Auto team balance will balance the teams to within 1 person

mp_autoteambalance 1



// Limit the teams to a maximum difference to x players when joining

// 0 = disabled

mp_limitteams 1



// Delay all team switches until the end of the round

mp_delayteamswitch 1



// Maximum 35 minutes between map changes

mp_timelimit 40


// Allow them to play up to 2 games before the timelimit expires

mp_gamestoplay 2



// 2.5 minute round length

mp_roundlength 150



// FF off

mp_friendlyfire 0



// Hostname

hostname "Euroskillz - Plan of Attack Server"


// Server Ban File
// ---------------
exec banned_user.cfg

// Server Download and Maxrate
// ---------------------------
sv_allowdownload 0
sv_maxrate "20000"
sv_minrate "2500"

// Server Update Rate
// ------------------
sv_maxupdaterate "60"
sv_minupdaterate "10"


// Uncomment to turn logging on

log on


The server starts and shows up in the server list.
I can connect and get to "Sending client info", and there it sits for ever.
The console shows that I'm connected, and when I disconnect.

I get an error, with or without the beta 4 linux patch as you can see in the screenshot:

http://www.euroskillz.eu/slask/poa1.jpg

Code:
net.cpp (932) : Assertion failed: 0 == iRet && iValLen == sizeof( iVal ) && cSendBufSize <= iVal
net.cpp (940) : Assertion failed: 0 == iRet && iValLen == sizeof( iVal ) && cSendBufSize <= iVal


Some googling didnt make me much wiser.

http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg43775.html

Tried adding "-beta srcds0407" to the startup line but no differance.

Actually that gave me a new error

Code:
netconnectionbuffer.cpp (241) : Assertion Failed: cubReadRemaining == 0


Tried changing SteamAppId to 215 in gameinfo.txt but same result.
Tested differant ports.

I have no high hopes that anyone can fix this, but I just let you know anyway.
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